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D&D 5th Edition

Compendium

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Ray of Enfeeblement

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A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Attributes

Ray of Enfeeblement

2 Necromancy
  • Casting Time: 1 action
  • Range: 60 feet
  • Target: A creature within range
  • Components: V S
  • Duration: YesUp to 1 minute
  • Classes: Warlock, Wizard
  • A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
    At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.